Lose Pie where money flows out of the ecosystemi
LosePie Dynamic by dayi
—losers' net loss
Money · composition i
—bots' result after rake
Volume · composition player-hands by categoryi
—of player-hands are bots
AU / Hands / Rake i
Losers Retention i
—avg loser retention
Categories
Loser · Skill Categories
Winner · Skill Categories
Unraked Winrate Dynamic BB/100 by day
Winrate Heatmap · BB × category raked BB/100 — green plus / red minusi
—winrate Winner / Loser, BB/100
Stat Diversity 🔒 Y: X: min hands: 80
StatsTable HUD stats per player (click to sort)
Median Timings median time per action, sec — bots vs livei
Street:
Action:
Timings Action % distribution by 0.5s bucketsi
Timings ActionCount absolute
Group Interaction Matrix money flow between groups · row plays against columni
granularity
🔒 Admin zone
Data Quality broken hands · all rooms · filters below apply instantlyi
Date—
Room
Game
Partner
Money integrity zero-sum residual per hand · category = mechanical breakdowni
Processor errors operator pipeline · hand_history_error (+_old)i
Runtime logs request audit · stdout mirror · in-memory bufferi
📄 Client Report self-contained offline HTML snapshoti
Room
Game
Date—
⚠
Report is built from the full window of the selected room / game.
Server-side dashboard filters — Straddle, Ante, AI-Profile, Partner, Tech — and the
Source override are not applied (money source = auto). In-report filters
(Club, Alliance, Limit, Table, Category, Detail, Currency) keep working offline.
→ downloads report_<room>_<game>_….html
Profit Share by day headline business figure · edge + rake
Problem summary degradation · data · behavior · → Health tab
Tournament structure re-entry / freezeout / unspecified (no game-type field in source)
Profit Share Eb·BI·α + Er·fee · b and α from data, not entered
ROI by game-type
Buy-in tiers tournaments & ABI per tier (reliable)
Tournament stage
Preflop by depth turnir-adjusted — stack rules · value % · reconstructed stats from raw actions
Steal family by position CO · BTN · SB · BB
Limp family Asian fields — many limpers
Tournament stage
Postflop by street cbet — by aggressor's initiative chain (reconstructed), not "bet frequency"
Bet frequency by street bots vs live · % by opportunity
BotsLive
Showdown quality WTSD × W$SD — linkage
Where bots bust finish by rank percentile · reconstruction
Field compression survivors over normalized tournament time
field remaining at elapsed time
Blind escalation representative ladder · speed = min/level
ladder = blind multiplier from start level
Stack depth by phase eff stack bb · normalized blind level
Performance comparison sorted by survival · money (ROI) is coverage-gated and not shown (#14)
Deviation vs fleet cohort × stat · color = robust z from fleet median (not absolute)
below fleet
≈ fleet median
above fleet
cell: value · z below
Build map survival × VPIP · size = accounts
▸ right = survives longer; up = looser (higher VPIP). Money axis unavailable (#14).
Degradation over time daily survival · top movers
Fleet health wall
ok
watch
flagged
size = hands · click → account drill